Monday, August 23, 2010

I read something this morning.

Specifically, this.

In short, THQ has made it their policy to punish those who choose to buy their games used instead of new.

I'm well aware of the hatred developers have for the used game market, and I partially support them in their efforts to encourage people to buy new games. However, I do not support all developers in this endeavor, because frankly, most don't deserve it.

The theory is that if you buy new, you support the developers more because the money goes right to them instead of to the retailers, like used games do. Ergo, you should always buy new games because it supports the industry. This is only a half-true answer, because we as consumers have much more power here than you'd think, and I think we can use this to our advantage. This used/new system can become an avenue to finally push out bad game developers, and bring good developers to the forefront of the gaming world.

Part 1: The Rules of Buying in the New/Used Game Market

First of all, you shouldn't always buy new games. Why? Well, because most games (here comes the shocker) are NOT worth 60 bucks of your hard-earned money. Most games these days are barely worth buying, period. But there is a bigger reason here. If you buy a bad game new, then the developer gets money they didn't deserve. You end up feeling cheated, and they get their money. Pretty shit deal, huh?

So what do we do about it? Well, I, personally am already doing something about it. Ever since I made the egregious error of buying Crackdown 2, I've commited to a set of game-buying rules. I'll quickly outline this code, and then explain why you should adhere to it as well:
____________________________________________________________________

1. Look at the good games you've kept over the years, and make a list of who developed them.

2. Go look up the games that each developer has made in their lifetime. Put the developers that have consistently performed well (Always made good games) on another list.

3. By now, you should have a list of good developers on your hand. Maybe it's only one or two, but they should be what you would consider "a sure thing". This list will determine which games you buy new.

4. When making all future game purchases, be sure to buy the games by these developers new, to support them directly, and give them your money so they can keep making good games.

5. Contrarily, for all games that are NOT made by the list of "Good" developers, play the waiting game. Wait for Metacritic to get a good, round sampling of reviews, and of course, read reviews that you trust. If you then think that the game is worth buying, check the developer. If the game is made by a typically "Bad" developer (One that has NOT consistently made good games), buy the game used. That way, you'll be supporting the retailer, but not the developer that needs to get their act together.

6. If a used game by a "Bad" developer actually ends up being good, as in something you've played and enjoyed a lot, then consider buying that developer's next game new. But again, it may have been a fluke, so go into it with just as much caution as you would a "Bad" developer's game.

6. If the developer is new, and doesn't really have a track-record to speak of, but gets positive reviews, then buy it new. You're supporting a small, new developer for making a good game, and everybody wins there.
____________________________________________________________________

I hope that these weren't too confusing. The long and the short of it:

Buy games new from developers that you trust. Buy games used from developers that have not earned your trust, or have disappointed you in the past. Buy games new from new developers that are just starting out, but only if they have gotten the reviews to back it up.

Part 2: Application of the Rules

So, now that we have the basic rules down, lets apply this in the real world. I'll use myself as an example.

Using my list, I'll buy games new from Bungie, Bioware, id Software, Volition, Polyphony Studios, and Valve. Ususally, in fact, I'll buy these games first day, because they have such a good track-record of being good developers in my eyes. But if I don't feel totally confident, I'll wait for the reviews. If they're good, I'll of course, buy the game new.

However, on the contrary, I'm now going to look at all other games with a wary eye. Why? Because they aren't in my circle of gaming trust. Lets say, for instance, Call of Duty: Black Ops, which is coming out within a few months. The CoD franchise has let me down in the past, so I am going into Black Ops with a very, very critical eye. I'm not going to buy the game first-day, and I'll be waiting on the Metacritic reviews.

If it gets Universal Acclaim, I will look into getting the game used for a lowered price. But why would I buy the game used if I don't particularly trust the developer? Well, because I don't have to pay full price, and I'm not supporting the developer if the game turns out to be utter crap, despite getting good reviews. This part is important. By buying the game used, I'm supporting the retailer, but not the developer, and I'm getting the game at a discount. I won't feel cheated by the developer if the game ends up being bad, because that money did not go to the developer. If the game ends up being a keeper, I might consider buying the studio's next game new.

But wait, some new game has caught my eye! I go check the developer out, and discover that this is their very first game. "Well!" I say confidently, with monocle in-eye and pipe in-hand, the other hand grasping the inside of my evening dinner vest, "Let's wait for the reviews!" (Here's the part where I puff on the pipe and adjust the monocle).

If the game happens to get very good reviews, I look into getting it new. Why new? Well, because if the developer is making a good game, support them financially! New developers need money more than anyone else, and the only way for them to get at your wallet is through a new-game purchase.

See how the system works?

I guarantee that if you use this system, you'll feel much better about your game purchases in the future, and the more people use this system, the more we'll see bad game developers get pushed out of the market, and the more we'll see good developers pushed to the forefront.

But there is one last question left to be answered: Why go through ALL of this? Why bother? Because, friends, if we all commit to this list of guidelines, it means we'll get better games in the long run.

And we all know how much we need that right now.

I really hope you all start using, or at least consider, this method of purchasing games.

Until next time, keep it real, gamers.

Thursday, August 19, 2010

Oh yeah, I had a blog once...

A Summer of Gaming: Return to the Blogosphere

So it's no mystery I haven't been around here as of late. It's been pretty dull in the gaming world over the last few months, since the Reach Beta ended and all. It's been what we in the gaming community like to call "Gaming Deadzone". Crackdown 2 was looking to be the redeaming summer title, but that one fell flat on its face and didn't even bother trying to pick up the pieces. There have been some good indie games here in there; Limbo being the very best of them. But single player games can only keep this particular gamer occupied for so long.

And so I've been bored, and I do apologize for not keeping up the gaming blog. So what, you might ask, has prompted me to write another article here on The Real Gamer? Well, to be frank, I got a few hours to kill while my car is being fixed, and I've been meaning to do this for a while now. Also-

Excuse me, my hash browns and buscits are ready *nomnomnom!*

There's a very good reason I come to this waffle house when I get my car worked on. One, it's right across the street, and two, the hash browns are FANTASTIC. I understand why southern cooking makes people fat: It's way too good.

I'm now in front of a movie theatre, waiting for them to open their doors, because there is no place to sit in the auto place, and they were busy at the waffle house. This is going to be a wonderful day...

Anyhow, I digress. Time to tell you the entire purpose of this article/blog thingy: To inform you of what my summer was like in the world of gaming. Let me tell you, the majority of it was not pretty. You may ask "But sir! It's still summer!". Well, yeah, it still is for some of us, but for some others (me), my summer has been cut short due to my school wanting to start classes far too early for any sane person. So my gaming is no longer on a delightful "whenever I feel like it" schedule.
What I'll be discussing here are few games that kept me entertained whilst the gaming deadzone was upon us. Considering there is a little less than a month until Halo: Reach comes out, this is also going to double as a gaming survival guide until that game graces us with its release date.
Early On: June Doldrums and Left 4 Dead

Back in June. Wow, I can barely remember back that far at this point. All I honestly remember was that I was glad to be out of school. However, at this particular point in time, the Beta had recently ended, and I was pretty pumped up for Reach, which made me very, very desperate for some kind of multiplayer game. This is where my good old, previously neglected friend came to help me out. This game was called Left 4 Dead.

For those lof you who have never played this game (WTF GO BUY IT), Left 4 Dead is a zombie survival shooter game that focuses on co-op play. My friends and I, over the course of the summer, have played the living shit out of this game to the point where I'm not so sure I enjoy playing the game anymore as it is simply an autonomic response to visual stimuli. Laymans terms: I play this game on auto-pilot now. At first, I hadn't played a ton of the versus mode, and kinda figured the game was perminently stuck in my "Never play again" pile, but my friends changed this for me. I played with a good team, and versus mode became a daily ritual. We'd play for hours, owning teh n00b canoes all day long. Then it'd get frustrating, and eventually we'd end up ragequitting and bitching about how unfair the match was. Typical gaming.

While I might no longer get many new experiences and feelings out of this game, if you're in gaming hell right now and haven't picked up this game (It's like ten bucks, seriously), go do it, now. If you have a capable PC, get it on PC, and if you don't, nab it for Xbox. It's available on Steam, which is nice and convenient for you PC uses, and it can be found in any Xbox bargain bin in any Gamestop from here to the gorram Bermuda Triangle. You'll find it to be an enjoyable and fun co-op as well as competitive game. Definately a good time-sink.

Middle Months: July and NOTHING ABSOLUTELY NOTHING OMG

July was REALLY hard to get through. I mean HARD. I thought there was nothing that was going to help me aid my boredom. I was already getting sick and tired of the same Left 4 Dead crap all over again, and I was desperate for some kind of change. Unfortunately, no such change ever came. I think Crackdown 2 came out sometime around this month, but I forget exactly when because that game was so god-damn horrible that I just sold it a few weeks ago and I hadn't even beaten it. Never get this game. Not worth even 10 bucks.

I'm going to hop on to something that I THINK came out in July, but I honestly don't remember. Regardless, you should get this game no matter what season it happens to drop its pants on. The game I'm referring to is LIMBO for the Xbox Live Arcade. I was excited when I first saw screenshots for this game, because it looked wonderfully stylized and awesomely put-together. I watched some trailers, and I knew I had to trial this game. That's one thing i really enjoy about XBLA, trials are a required feature. You can try games for a bit before deciding if you want to buy them.

I just checked the doors because I swear I saw someone walk in. still no dice on the movie theatre. Balls.

Anyway, the second I got into LIMBO (Henceforth called Limbo, because I hate my caps key), I knew I was going to like it. The game was smoothe, looked fantastic, and played even better. Scared the crap out of me a few times, and the sheer maliciousness and morbidity of this game surprised me in a good way. I bought it when it told me to =D. The best thing about LImbo is not the story or the style, but simply the atmosphere. There is so little music in the game, if it could be called that, that when there IS ambient music, it REALLY gets you freaked out/scared/anxious/going nuts. The games atmosphere is perfect: Everything in this world is trying to maim, kill, destroy, and utterly exterminate you from this earth. It is a BRILLIANT game that I could reccomend to anyone who was ever a fan of any game in the history or forever.

Or Portal. If you like Portal, you'll love Limbo.

Unfortuately, being the XBLA title that it is, it's short, and there is no co-op. The only thing to go for is achievements, and those are pretty fun. That's the only downside to this game; It's simple and short.

I'm listening to a particulary dysfunctional couple argue over which movie they want to go see in like, an hour. Funny shit.

That was it for July. What a boring, shitty month. Oh wait, my birthday. I got cake that day. That was a good day. Oh and I think Blacklight: Tango down was in there somewhere. But again, horrible game. Not even worth mentioning, really.

August: Things begin to pick up.

There are only two reasons why August could possibly be considered a good month this year. One, it's one month closer to Reach, and two...Monday Night Combat came out this month. In fact, it only came out about a week or so ago. But this is by far the highlight of my summer gaming experience, and it's probably the most important aspect of this article/gaming survival guide.

Monday Night Combat is an amazing-

What the shit...Two bicyclists just went by, talking VERY LOUDLY...That was weird.

-Xbox Live arcade title that really surprised me in how in-depth and fun it turned out to be. I actually heard about this game ON its release date, and since it had a trial, I suggested it to my friends. We were hooked INSTANTLY.

Monday Night Combat is set in a corporatized future where cloned combattants battle each other to win cash, much like Monday Night Football today ;). The game is commentated a far-too-exited announcer who sounds like he has as much coke in him as corny one-liners. The graphics are styled perfectly, and the whole thing wraps you up in an over-the-top, sports-action atmosphere that draws, and then keeps you, constantly engaged. It's BRILLIANT.

Aside from the atmosphere, the gameplay turns out to be quite good as well. It's a bit of DotA with a little Team Fortress and it works SO well I can't even tell you. The only problem with this game is that it does have some imbalance. The Support class, for instance, is very overpowered in the hands of a semi-experienced player. The matches can be laggy, and host migration is pretty terrible. However, this game is only fifteen dollars (1200 pts) and is stellar for the price. It's flaws are pretty easy to look over once you start playing, and the game will keep you occupied for weeks, easily. I'm still avidly playing it when I have time, and it's still tons of fun.

I've had the time to check in on their forums as well. The dev team is small, engaged, and actively participating in their community. Monday Night Combat looks like it'll be something I'll be playing even AFTER Reach comes out.

If you haven't already...Get this game's trial. 30 minutes of gameplay, unlimited tutorials. WIN. You'll probably want to buy the game after you've run out of trial, so be sure to stock up on 1200 ms points beforehand =D.

Back in the mechanics shop. Should be done with the car soon, which means I need to wrap this up.

It's 25 days until Reach is out, and I'll be damned if I haven't had one of the roughest gaming summers EVER. But if you're suffering right now, check out these three games, and you'll be good to go.

Until next time, Keep it Real gamers. I'm out.

Monday, May 3, 2010

Halo Reach: Beta starts today!

Hey guys.

Just to let everyone know, if you have ODST, the Halo: Reach Multiplayer beta starts today in just a few hours. I was lucky enough to nab a Friends and Family Beta invite, and let me tell you this game is AWESOME. It is beyond fun. It takes fun and makes it bleed rainbows.

Expect a full write-up by the time the Beta has ended.

Until next time, keep it REACH...Gamers...

(That didn't work)

Thursday, April 22, 2010

Review #1: Halo 3: ODST.

Okay now before you bite my head off...I know I've flip flopped a lot on this "First Review" thing, but I finally had to make a decision, and with the Halo: Reach beta coming up, and some people debating getting ODST for it, I wanted to write something up for you guys. So, here it is, my review of Halo 3: ODST...

Review #1: Halo 3 ODST

With the Halo Reach Multiplayer Beta right around the corner, some of us are still in debate on the game that allows us access: ODST. Halo 3: ODST is an expansion pack/game to Halo 3 that was under a lot of scrutiny for its price. While Bungie Studios claimed that it was an expansion pack with some perks, and should be priced at around $45, Microsoft decided that since it was a Halo game, that it should be priced higher, to a typical 60 dollars. Some people out there were very offput about it, and did not like the idea of paying 60 dollars for something that was supposed to be priced much lower, and probably would not offer nearly as much as a full game. Well, ladies and gentlemen, for those of you still on the fence, I am going to change your minds.

From the last sentence of that paragraph, you probably think I'm going to sit here and praise ODST for being the “BESTAST HALO GAEM AEVR”. However, I will not. I've played this game a lot, and I've listened to others' qualms about this game. I'll be presenting it not as a “good game” or a “must buy”, but simply a validation for the 60 dollar pricetag that was put on it. However, luckily for you, the game can be bought now for around 30 dollars depending on where you shop. Now, it's a great game for a great bargain, and you really shouldn't miss out on what it has to offer.

Your first $30: The Campaign

Originally, this is what ODST was going to be, back when it was Halo 3: Recon. Just a short, 4 hour or so long campaign, for around 40 dollars. Fortunately for us, ODST turned out to be much, much more. However, ODST's campaign is surprisingly strong, and actually stands out on its own as a good part of the Halo story. If you have ODST and haven't even played the campaign yet, do so. It's quite good, though there are people who disagree.

Basic premise: You are an ODST. ODSTs are not Spartans. You are not a Spartan. You are weaker, slower, and can't jump as high as the Master Chief. This is supposed to be a challenge. You're supposed to feel a little weaker. You no longer have shields, you have “Stamina” which is exactly like shields, only once the “shields” are gone, you have health to worry about. Yes, there are healthpacks. Anyway, on to the meat of it all.

I'd like to first point out that ODST's campaign is different than the typical Halo experience. It isn't all high action, and it certainly isn't as intense as the previous titles. It does not feature the Master Chief in any way, and we rarely see any characters returning from the previous storyline's cast. The story centers around an ODST squad that gets separated right after the giant Covenant Carrier slips out of New Mombasa in Halo 2. It should be noted that if you're a fan of Firefly, you'll probably get a geekgasm out of this game. It features the star cast of Firefly, re-designed as an ODST squad. You have Gunnery Sergent Buck, played by Nathan Fillion, and Lieutenant Veronica Dare, played by Trisha Helfer, as the two main characters featured in the story. Nolan North, Adam Baldwin, and Alan Tudyk play Romeo, Dutch, and Mickey, respectively. It's a reunion of sorts, but don't expect a total copy of Firefly; ODST is its own beast.

The story starts after you get aquainted with the squad, and they banter back and forth to establish their basic character traits: You have Buck, the quick-tempered and oddly emotional Sergent. Dutch, the gruff badass. Romeo, the wise-cracking black dude. Mickey, the “dumb kid” of the group. And of course, the sex symbol and ice-cold commander, Dare. They all go “blah blah” for a bit, while you're napping in the corner as the silent protagonist, The Rookie. Romeo goes and smacks you in the chest with a Sniper Rifle, and they employ an interesting device here: The second you get hit with the sniper rifle, you're thrust into first-person, like you were actually waking up from a nap or something. Dutch mutters some catchy one-liner, and hands you your weapon. Then comes the fun part.

You don't really realize what's going on until it happens, but you close your pod, get turned around, and suddenly you're 40,000 feet above the Earth, getting ready to be dropped onto a Covenant Carrier, waaaay down below. I'm not going to lie, the first time I saw this sequence in HD, I got chills. I won't really spoil what happens in the sequence, since it gets pretty intense, but long story short, things do not go as planned, and you end up unconscious and totally separated from your ODST squad. You wake up 6 hours later, and it's night outside. Your bleary and blurred vision spots two enemy Phantoms go by. The city around you is burning. Your vitals are low, you're stranded, and you have NO idea where you are...

This is where the ODST story begins, and also where it starts to differ from the typical Halo campaign. ODST is not per-say an action game. It isn't built for revolutionary gameplay, or stunning action sequences (Though there are a few). Mainly, this is built to be an art game. The visual detail is stunning, and the whole visual style of the game is absolutely beautiful. I think this displays itself the most when the game puts you in the night sequences. Turning on the Visor really brings the environment to life, and shows you details you would have otherwise missed. The game has a unique feel to it, being alone and stranded in an occupied city at night. If you allow yourself to get into the game, you'll really start to feel excited.

Now, this is not the entirety of ODST's campaign. You aren't just wandering around a dark city all the time. When you find certain objects within the city, they trigger a flashback event, where you get to play your typical, high-action, gut-busting, adrenaline-packed Halo level. They tell you the story of what happened to your squad, and what you missed in the last six hours. They feel a lot more like Halo, and will give you that Halo fix you'd been waiting for.

Some people really have a problem about how this is done. They hate running around in the city, waiting to get to the high-action parts of the game. I do see their point. The parts where you're trying to get from place to place are rather long, and if you don't know what you're doing, and you're just rushing though the game, you'll probably REALLY hate these parts. But I think the nighttime parts are what make the game so special. The environment is beautiful, and the MUSIC. Marty has really out-done himself on ODST. The musical score during these parts is PHENOMINAL. Every time you exit a high-action mission, you're brought back down to earth with an eerie, solemn, almost haunting soundtrack that merges you seamlessly back into the blackened city and dark atmosphere. I definitely got chills listening to the music as I plodded along, alone, in the wet streets of a destroyed New Mombasa...

And yet still, some people hate these sequences. Now, frankly, I think these people just aren't playing the game right, but then again there is no “right way” to play a game. For some people, they'd probably just want to skip right to the places where you could get all the achievements and be done with it. However, again, like I said, I feel that if you really sit down, relax, turn off the lights, and play this game at a moderate pace instead of trying to rush through everything, you'll find that ODST has a lot to offer in the atmosphere and nuance department. Get lost in the game, it'll help you enjoy it.

So enough about all that. The campaign in and of itself, if you play it on Bungie's recommended difficulty level (Heroic), actually totals out to be around 8 hours of gameplay. May not seem like much, but if you play it at a moderate pace, you could probably extend this to about 10. For those who think this was short, keep in mind that originally, Bungie would have made you pay 40 bucks for a FOUR hour long campaign. So, don't feel cheated. That aside, I feel that the experience alone is worth it. I'd say that the campaign is worth about 30 bucks alone, but most would agree that they would have only paid about 20 once they'd completed the campaign.

I will say this, though the journey is very good, the actual ENDING of the game is rather...Anti-climactic. Though watch through the credits and you'll get a cool surprise =D.

Your next $10: Firefight

Firefight is one of those features that Bungie decided to throw in to help make this a full game. Firefight (Like you haven't heard about it already) is a lot like Gears of War's Horde mode. You and 3 other buddies (If you like) face off against an unlimited number of Covenant bad guys. You get your choice between all of the ODSTs characters in the game, depending on the amount of campaign you've played, and of course, minor color customization plus emblems.

Basic layout: Five waves in a Round, Three rounds in a Set, unlimited Sets. Bonus rounds come around at the end of every Set. Kill grunts and rack up a certain number of points to earn bonus Lives. One minor skull is turned on every Round, one bigger skull every set. Past Set five, all skulls are turned on. The more skulls are on, and the further you are along the road, the more score you rack up for kills. Headshots and specialty kills earn you more points than regular kills. You have a shared pool of lives for your team. In the words of the Halo announcer: Good luck.

Firefight starts with you facing off against normal enemies on whatever difficulty you've selected, and it adds skull modifiers to make the game “harder”. Notice I quoted that word. The Covenant come in random waves as you, and your job is to hold them back for 4 waves until you hit the fifth. The fifth wave always consists of a lot of Brutes and around 3-4 Chieftains. For those who do not know, Chieftains are big baddies with hammers of death. As an ODST, you can't outrun them, so you have to team up really well to take these guys out. After that, the Round ends, you get some extra lives, some ammo, an extra skull modifier, and the whole thing starts all over again until all the skulls (except Iron) are turned on. Sounds fun, right? It is, for a little while...

After a while, Firefight gets pretty repetitive, and once you've played through it enough, you'll start to notice some annoying factors. For one, once the Catch skull gets turned on (which is honestly, most of the time) all the enemies do is throw grenades at you. All the time. Some grunts even have a particular animation which makes them throw the damn things every half a second at you. So you'll spend most of your time in Firefight frantically trying to take out Grunts before they spam you to death, and dodging grenades if you happen to fail at your first task. This can get REALLY annoying, REALLY fast. Especially on the higher difficulties, where even getting touched by the side of a grenade blast seriously impacts your stamina. But it gets worse.

Black Eye is the next skull to be activated in the Rounds. makes you have to hit stuff for your Stamina to come back. Like, bash stuff with your gun. Enemy stuff. Let me point out to you that as an ODST, your melee attack SUCKS. I mean, sucks a fat nut. It usually takes about 3 melees to take down a Jackal, or 2 or 3 for a Grunt. You have to really lay some bullets into the Brutes before you can melee them down. So on top of grenade spam and all that, you now have to hit stuff to get your “shields” back. This may sound hard to you, but in a reality, it's more annoying than hard. It just creates frustrating and unnecessary difficulty for the player rather than challenging and rewarding difficulty. Basically, it challenges you in the wrong way.

Not to say that Firefight isn't fun, though. Firefight can be very fun when you're playing with a 4 man squad of awesomeness. Call it what you will, Firefight does test how good you are as a team. Especially on Legendary. Teams who make it past the first Set on Legendary are VERY good. I've had a lot of fun getting the Endure achievement as well: Surviving until the 5th set on Heroic. I've done this one a lot, and it's quite a challenge. For any Halo campaign guru, Firefight is a joy to play with friends, and is pretty much the best Co-op experience on the market right now. However, it doesn't work out so well with random people. You gotta play this one with friends. That's probably why Bungie didn't include Matchmaking support for it (Or time constraints...Either one, take your pick). Regardless, even with it's flaws, Firefight is worth your time and money. At least 10 bucks of your money, and lots of your time, to be precise.

Your final $10: The Multiplayer Disk

So this isn't too huge of a deal, but there are some benefits to this side of the deal. Bungie decided to package all the Halo 3 multiplayer content onto one disk for you. Sounds stupid, right? Well, it's actually worth the 10 bucks, because in addition to all the previous content, you now get the next set of Mythic maps with it. 10 bucks is the price of a map pack, normally, so really, you're just getting the next map pack, and the whole multiplayer game, all conveniently located on one disk. It's actually pretty nice, considering you can free up that 1-2 gigs of space on your hard drive by deleting all the previously downloaded maps you have. Also, if you've never played Halo 3 before (Whaaa?), this disk has all you need to get caught up on the multiplayer side of things.

Your bonus $10: The Halo: Reach Beta

This is a bargain from last time. Remember when you had to nab Crackdown for the last Beta? Well this time, it already comes packaged with a pretty good game. The Reach Beta is packed full of Halo goodness, giving you a preview of what's to come. From the looks of it, as you can see on my trailer writeup, it's going to be AWESOME. Well worth an extra 10 bucks. I mean hell, some people bought this game just FOR the Halo: Reach beta.

And that's also kinda why I'm writing this up right now. Most of you who haven't gotten ODST yet are debating on getting it for the Beta you've heard so much about. I'm here to tell you that if you nab up ODST, you won't just be paying 30 or 40 bucks for a Beta invite. You'll be getting a really good game to go along with it. So my recommendation to you is to get out there and nab a copy of ODST before May 3rd. You won't be disappointed with what you get.

This game gets the Real Gamer seal of approval =P. Get out there and prepare to drop!

Until next time, keep it real, gamers.

Wednesday, April 7, 2010

Author's Update #3

Hey guys

Sorry for the lack of content over the last couple of weeks. I've had little time for anything more than social gaming (Playing the same games over and over with friends). Over my spring break, I also built my new computer, and getting that up and running has been an ongoing process.

All is well though, I'll try to put something up here soon. An Article perhaps...I've had a few things rattling around in the brain-pan for a while.

We'll see.

Ah, got it =)

Keep it real, gamers.

Thursday, March 25, 2010

Champions Online Free Weekend This Weekend!

Greetings, Internet.

I'd like to introduce you to my favorite MMO of all time, Champions Online. The spiritual successor to the extremely popular City of Heroes/City of Villains, Champions Online is a super-powered MMO that has the most robust character creator to date, a unique and fun power system, and some of the most action-packed gameplay I have EVER experienced in an MMO. Perfect for solo play, and even better for party play, Champions Online captured my MMO heart and never let go. Unfortunately, I am poor. I could never afford it for more than a month or so here and there. This has made me sad.

But there is hope!

Champions Online has hosted free weekends of gametime since it's release, and has recently released an unlimited demo. This weekend, is one of those weekends. While they have not officially posted it on their website, a few friends of mine have recieved e-mails notifying them of a free weekend this weekend. Cryptic does these free weekends when they have new content, and this weekend is no different. They have announced the release of a new, free expansion that's sure to be awesome in and of itself =).

But that is not the topic of this post. I'm just here to inform you that one of the most fun and awesome MMOs of all time is having free play time this weekend, and if you're an MMO fan, you NEED to check it out. Unfortunately, I don't believe you can pre-load the game, you'll have to download it when the free weekend starts, but you can make a game account on the site before hand and be ready to go when the timer starts.

For those who missed it before, here is the link to the Champions Online website:


I hope that some of you check it out, if your computers can handle it, that is. My main character is Jurnigan. I'll see you all in-game!

I'll be sure to also edit the post if there are any changes as time goes on. If there is an official announcement from Cryptic, I will post that link as well.

Edit: Yup! They're sneaky about it this time around, here's your link!

Wednesday, March 10, 2010

Halo: Reach Multiplayer Trailer Analysis

It's here!

I know it isn't a huge deal since the trailer has been out for a while now, but I hope that if you aren't a super-detail-oriented Halo fan, this could give you some good information about what to expect in Reach. If you are a super-detail-oriented Halo fan, then I think you'll have a good time looking over the stills I've grabbed, and reading my analysis of what I think it all means.

So lets get started!

You'll also notice a slight change to the Blog page. I had to do some HTML editing to get the whole post to fit correctly. Welcome to the new, wider, format =P.

Here's how this is going to work: I will post a screenshot from the trailer, followed by my comments about said screenshot. Each screenshot is going to contain some graphic work. The things highlighted in blue is the stuff I'm actually talking about in my post. Everything else if purely entertainment value. Sometimes, you'll see no blue boxes or circles, because the stuff I'm going to point out is fairly obvious. I tried to go as linearly as possible through the trailer, and I hope I don't mix you up somehow along the way.

Enjoy!



And we begin. This is an easy starting place. Already, we see Elites, Scorpion Tanks, and bullets. Good, right? I like that we're seeing the tank re-designed again, I've always thought that they haven't ever gotten it quite right. Looks good this time around though.


Now, there has been some controversey that we'll talk about later over whether the Elites and Spartans are segregated in the Multiplayer arenas. That would mean that Elites and Spartans could not fight on the same team, and you would not have the option to play as one in a normal Matchmaking game. We don't know one way or the other, but what I see here is a dead elite leg. It's unclear whether the Elite in the tank is shooting at this other Elite, or if it just died off screen. I can't tell you one way or the other, so I guess we'll just have to wait for more information on this one.



I appologize for the lack of Blue on this one, Photoshop decided to be a bitch with this particular image...Anyways down to the important stuff. Here, we see two unarmed Spartans apparently duking it out. This is a pretty commonly mis-interpreted sequence. Most analysts will tell you that the red spartan is punching the grey spartan. This is incorrect. If you look closely at his hand, he is gripping an invisible knife.


Note that the red spartan's hand is positioned to stab, rather than an upper-cut. This is clearly some form of the advanced assassinations we've seen before. However, since this is Alpha, they probably haven't modeled in the knife yet. More evidence of this to come.

The question here is, how the hell does one go from assassinating someone, to stabbing them in the gut?



This picture is important because we see something different here that we don't see in any other shot in the trailer. In the foreground, we have 2 red elites, presumably on the same team. In the background, we see a dead BLUE elite. I'm thinking this might mean this is a standard gametype, and there are Elites allowed on either side. This is the strongest evidence we've seen so far, however there is a lot more evidence that suggests otherwise. We'll get to that.


This is almost directly after the previous shot. In this shot, we get our first look at the Elite doing a dive-roll. Keep in mind this is MULTIPLAYER, so we can assume that the player actually gets to roll around. More on this later.


Oh the controversy. This shot here is probably the single thing that's caused the most upheaval in the Halo community. We see "Loadouts" next to a bunch of Spartans who are all using different armor abilities. This immediately called on the CoD haters who have claimed for years that "making classes will RUIN Halo". These guys say that "Loadouts" refers to the ability to modify your starting weapons and armor abilities.

I'm going to go out on a limb here and say that these guys are probably way, way wrong.

Check out what's circled in blue. Every single one of these Spartans has the same starting weapons. And, in one of the previous Bungie podcasts, Bungie claimed that they considered choosing starting weapons, and then botched the idea. So, no starting weapon choice. However, the issue of starting Armor Abilities does come into play. Perhaps Armor Abilites are not something you find in a map and equip, and maybe they are something you start with. However, I don't think that Bungie would do that to their core game. They've stuck with the "everyone starts out equal" formula for this long, I don't think they'd go mucking it up now.

Here's what I think. I think that Loadouts is a gametype, or game mode of some kind, that is exactly like normal Halo, only you get to pick your starting Armor Ability, and keep it throughout the match. This would keep the core fans happy while allowing the more adventurous among us to experiment and have fun in a more social, less competitive environment. We know Bungie has always been good about appeasing both sides of the spectrum, so I think this is probably what they're going with.

I will point out that if they do incorporate starting Armor Abilities full time, I think it'll backfire. No matter how balanced they think they're making them, I guarantee at least one of them will be overpowered in some way. So don't do it Bungie! Stick with the stuff that works for competitive play.


Interesting bit we see here! Apparently, the "little medal" idea from ODST is coming into Reach's multiplayer, with some new additions as well! In this pic, we see the presumed "grenade" medal, and some text that says "You killed SoandSo with grenades". Also, King of the Hill is obviously returning with a new barrier idea that I fully approve of! Looks much more visible this time around. Also there is your Assault Rifle =)

EDIT: Something that was pointed out by some people on Bungie.net: The medal we see here could be for grenades, or it could be for the First Strike! text we see right above the grenade kill. The two are simply too close together to determine which the medal was for, but thank you all for pointing out my mistake. Hope this edit makes up for it.


New Armor Ability! JETPACKS! YAY!

Or so you'd think.

This is the second most controversial thing we've seen so far in Reach's multiplayer. Some people are nerd-raging all over the place at this one, claiming that it will totally flip multiplayer balance. Personally, I don't see it, and I think they're over-reacting way, way too much. We know that equipment isn't coming back, and that's why AAs are in the game to begin with. I see the Jetpack as the AA equivalent of the Gravity Lift. Now, was that really overpowered in Halo 3? No, it was barely used. Now, of course now that its rechargeable, it will be used much more often, but I don't think it's a huge game changer. It'll add just enough new feel to mix things up. A question for all the skeptics out there:

When using the Gravity Lift in Halo 3, you become _____.

A. Mobile
B. Elevated
C. Exposed
D. An airplane...Woosh!

The correct answer is C, Exposed. Anyone using the Jetpack will become a giant floating target for your DMR or Pistol. I look forward to doing some skeet shooting with my sniper rifle at these technologically enhanced birds =D.


Lots of tidbits here, and a mystery as well! The first I'd like to mention is the weapon in the upper right hand corner, that the player is now pressing the X-button to pick up. This is the icon for the needle-rifle, the new covenant headshot weapon. As said before, apparently now we're pressing X to pick up weapons again in the default control scheme. That's cool!

Secondly, directly below it, note the new friendly icons. One is obviously dead, and the other is an odd orange color, with a circle above that...Hmm...

At the bottom of the screen we see the the words Invasion, purple/green team markers. WHAT COULD IT MEAN?!? Seriously, lots more on this later. What you should note now is that the teams are PURPLE and GREEN. Very important.

Oh also, a ghost. Its right there.


I put this picture here for one reason only. Notice that lightning bolt under the ghost? New anti-grav effects! You can see it under the Wraith in the latest Vi-doc as well. I guess the Covenant finally figured out how to control the powers of the Force...


MOMENTS LATER...

These screens are all in sequence here. However, we pull out to third person now for some reason. Presumably, because the player has just initiated his Armor Ability. This one is new, and is represented by a small lock. It looks like it also has some physical manifestations as well. In the trailer anywhere, I never saw these odd attachments and backpack again. I can assume that they are part of the armor ability we're about to see.


...?


!?!?!??!!!!!??!??!?!??!??!

Yeah, this had a lot of people going "WTF JUST HAPPND?!?!", myself included. Apparently, this new Armor Ability is some kind of invincible shield. I don't show you guys, but the Spartan does survive this little encounter, and yes, his shields do appear to be invincible to the barrage around him. Crazy stuff!

Imbalance rears its ugly head on this one, but I hope this turns out to be a long-recharge, short durration move. Like a last-ditch-effort type of thing. It should also be mentioned that this in the Invasion gametype. There might be different AAs for Invasion and regular team games.


Apparently this poor bastard was using a jetpack. He got shot a little, in his face area. We see both a new medal for killing someone in mid-air, or someone who was using a jetpack, and a headshot medal alongside it.

Enjoy the new nose hole...


Colors! Yay! We get those back. Now, note the color coordination on this Spartan's body. It'll come up later.


This is a wonderful overview shot of one of the new maps. I'd also love to point out the Alpha glitch here. See that little explosion out in front of the Spartan with the rockets? Thats where the rocket comes out =).

You got some work to do, Bungie.


So this is a cool little tidbit. We see in the bottom left that active-camo is a multiplayer Armor Ability. No more map-spawned powerups I guess! We also get our first look at the sniper rifle, and watch as something very interesting happens to the reticule...


Reticule expansion! They've added it into Halo! Yes!

Now you'll be able to tell when your shots are off and what not. Apparently, they're adding this to all weapons, meaning that you won't be able to no-scope as effectively with the Sniper anymore. However, we see later that it resets pretty quickly, but not nearly as quickly as simply squeezing off another shot. It looks like the Sniper is being turned into a real long-range gun this time around! Lets keep going.

Oh wait, note the strange ID of "Noble6" on the sniper rifle. Huh...Wonder what the hell that means...


Okay so here's an interesting look at right after the kill. You can see the reticule is resetting, and the person is dead. However, also look at the Active Camo. The circle that indecates usage has stopped. Apparently, if Camo is interrupted, you will have to manually re-engage it. Neat!


Other than the awesome ninja moves going on here (and possible rectal violation O_O), take a look at this guy's armor. Compare it with the previous Orange and Green spartan. The coloring is WAY different! I think this means we finally get to have more customization as to where we want the colors to go on our Spartans/Elites. I love it!


Oh man, big stuff here. This is the first look we get through an Elite's eyes. The biggest thing we see here is the Needle Rifle! It's looking bad-ass. And of course, the icon in the corner. Above the player's screen is the health bar for Elites. It should be noted that the Spartan appears to have more bars than the Elite, but I'm thinking this is simply a design decision, and not an actual impact on gameplay. We also see that the gametype is again, Invasion. Invasion, so far, is the only gametype we've seen the Elites in.

If you look to the bottom left, check out the AA slot. We haven't seen this one before...And we never see a Spartan with it. Race-specific AAs? Maybe so, for Invasion anyways. I'm guessing that this AA is the Elite's Roll ability, considering it is the only thing different that we see the Elites do in this trailer.

Just below the health bar we see that odd friendly indicator again. But this time, it's green, or standard color for the HUD. Last time we saw it, it was orange. Maybe this is an Invasion thing? Hmm. More to come on this.

To it's right, we see a new indicator that seems to only show up on Elite's HUD. It's a waypoint of some kind, probably an objective of sorts. More on this later.


Here is another strange thing we see in Invasion. Note the color of the two Spartans here. One is bright green, while the other is the grey color we see Noble 6 wearing in the campaign. This is a pattern we see in both sides of Invasion. Some players are different colored than others. What could it mean? Well, there are some theories:

The first is that it's random. Simply there to add flavor to the game.

The second is that certain colors indicate AI players or Bots, and the others indicate actual players. This is a possibility, Bungie has mentioned something that will "flip" multiplayer that they've yet to reveal.

What I'm thinking is that there is some kind of hierarchy going on in Invasion. Maybe some Spartans and Elites have different roles to play, or advantages based on rank in the playlist. I don't know, but I'm putting my money on some kind of hierarchy system being present in Invasion. More evidence of this later.


This picture is almost exactly the same as the previous, but we'll focus on different things. The first, is the return of the invisible combat knife. This confirms that the red vs grey earlier was simply the Alpha build doing its thing. It was an assassination, albeit an interesting one.

The second thing here is the shielding on both the Elites. Both of them are being assassinated, but for some reason one of them has a shield-aura over them, and the other does not. I've seen some other examples in the trailer and other videos of Elites that seem to have this odd aura around them, while others don't. I know that the Elite's shields start lighting up under fire, but this weird outline seems to stay with some of them. I don't know whether to chock this one up to Alpha, or think that somehow shields are different between Elites. Not too sure on this one, but if it is a shield thing, it'd support my idea of hierarchy in Invasion.


Cool little picture of battle here. Note the odd-looking weapon that the right blue spartan is holding. It's not a rocket launcher, I'll tell you that much. More on this later.


Hey, remember the Reach reveal trailer? Yeah, me neither. However, I do remember the Elite at the end. Remember how his sword came out kinda like a slow lightsaber? Well, check this out. A spartan just dropped this sword.


Expansion! Apparently it'll keep its lightsaber-eque traits in-game as well. Awesome!


Few things to note here. Firstly, the jetpack AA icon. Pretty minimal.

The game is CTF, but notice that the flag is grey. Some people have speculated that Reach will have neutral flag, but we'll see later that all the flags they're using right now are grey. I'm chocking this one up to Alpha, and waiting for more information to come.

The last thing to note here is quite possibly the most important. Look at the service tag right above the bottom-left spartan's gamertag. It's blue right now.


Look at the tag now. It's red. The spartan isn't dead, but maybe it's some kind of indicator of shield status or health status. This would prove incredibly useful to determining the fighting shape of your team, and seeing who needed help, or the next available healthpack.

Also, we see the return of an old favorite! The Needler! Some thought it would perish with the Needle Rifle being created, but I always believed. Good to see you back buddy.


Right before we get to Invasion, we see this picture.

PHANTOM, YOU SAY?

IN MULTIPLAYER, YOU SAY?!?!

Nah.

Bungie don't roll that way. What I see here is possibly some kind of cool spawn system. What I don't ever see happening is flyable dropships. As much as I'd like to see it happen, I just don't see this becoming a human-controlled feature. However, coming in on a dropship to begin a multiplayer match? HELL YEAH! Possibly calling in support or vehicles via dropships? F%@$ YEAH!!!!!!!!


And we see it, Invasion. This is presumably a gametype that pits Spartans vs Elites in some kind of new scenario that we have yet to see. We also see the new Banshee, coming up a bit roughly on the side. It does look a little different, maybe it's finally gotten an overhaul. BUT LOOK CLOSER.

The Elites are RED. Up to this point, we've only seen Purple elites in Invasion. But we saw those two Red elites earlier! Yes, on a normal multiplayer map. I'm going to also go out on a limb here and say right now that Invasion will have specific maps for it. More on both these theories later.

I still sense hierarchy here.


Again with the different colors. Also, note the map. Looks awfully similar to the first shot, and looks nothing like the other maps at all. Invasion specific maps? Mmhm.


More evidence here. The map pallet looks similar. I'm almost entirely convinced that this map is ONLY for Invasion. But what we see here is a human sniper being used by an Elite. So, in Invasion, you can pick up the enemy's tech. That would explain the Elite in the Tank we saw early on.

We also see the return of this weird little waypoint. Must be Invasion specific.

What I see, and what many others see, is an odd looking reddish field back there in the distance. What the hell is this? A shield door? An objective? A race-specific barrier? This brings up a LOT of questions. Coupled with something we see later, I'm beginning to think Invasion has a lot more in store for us than we think.


More Invasion?! It can't be! But it is. Check out the the text at the bottom: Invasion Slayer. So, we're getting more modes than just simple Invasion. Very cool! I love that Bungie has created a whole new game mode to play. I cannot WAIT to play any of the Invasion varients.

However, there are other tidbits here. Check out the weapon. Remember that weapon we saw the blue spartan wielding earlier? Well, this is it. It's apparently a charge-up, multiple-shot, locking-on vehicle killer. Sounds deadly to me. Do want.

Map also looks FAMILIAR DOESN'T IT.


Had to point this one out. F@$!ing spark STORM. New engine at work for sure.


Finally moving away from Invasion! Here we see a look at the new gametype, Headhunter. There have been a lot of questions as to what this gametype is exactly, but I've done my research.


Headhunter is actually a scrapped game from Halo 3. The goal is to collect Skulls that you get from headshots, and turn them into receptacles for points. The number over the player's head represents the number of skulls they're carrying. You presumably gain one per headshot, and you can collect them off of dead enemies. When you die, you lose all your skulls.


You can see small waypoints in both pictures that probably indicate receptacles. What Headhunter seems like is SWAT with a fun purpose. I don't think it'll be MLG anytime soon, but I like the idea =).


Ooo! The big mystery! Nothing is shown about this ominous two word phrase. All we know is that it's SOMETHING in Reach. There is speculation based on the footage that follows, but I think most of it is poppycock. I'm waiting on further information.

But.

I'm hoping it might be Bungie bringing back the clan system, and maybe even a playlist just for clans to battle each other. That would be VERY cool to have.


Nice look at the new boundary thing we saw earlier. As you can see, it's not entirely translucent, but much better than before. This is probably territories, judging from the flag. Going back to the flag idea, we can see this one is grey as well. Definitely just the Alpha at work.


And in drops my favorite! Check out the shoulder pad on this Spartan. It's different! As far as I'm concerned, unless this is part of some new Armor Ability, this pretty much confirms Armor Permutations.

I can has Reconz?


And just as I was getting happy, I'm all of a sudden very confused. Well, not too bad, just very curious! Look at the damned waypoint over the team-mates head. It's f@#!ing ORANGE. What the HELL does this all mean?! We only saw it in Invasion, but now it's in CTF?! What in gods name does that damned color change mean!?

I am totally baffled by this and am very curious to see it for myself in May.

Also check out the bottom of the screen. Some people have said that this is a "sticky" medal to indicate that the victim was stuck with a grenade from the launcher. Wrong. Check it, it's an EMP medal from ODST. The guy's shields were obviously down. This also aleviates any fear that the Grenade Launcher is a 1-hit kill. It's probably just like it says, a tube that launches standard grenades.

Or "Pro-Pipe" as some have started calling it...


What is with Bungie and blowing my mind today? This is obviously Invasion we're seeing here. It SAYS Spartans vs Elites, but I think it's just Invasion being over-advertised. But look closer!!!!!!

F#@$ IT ALL ITS GOD DAMN BROWN SPARTANS.

WHAT.THE.-BLAM-.

When I noticed this, I flipped. I am now SO sure that there is some purpose to the color difference but I don't know yet, and there is no evidence in the trailer to point me in a direction. This is gonna drive me up a wall.


So here we see another shot from an Elite's perspective. But oh boy do we have a lot of new info here.

Firstly, we see the return of these wonderful little waypoints we've seen all along. They're positioned over these Generators. It looks like the Spartans are defending them, and the Elites want to destroy them. But, it's a mystery gametype! There is no indication in the bottom right hand corner! However, I might be chocking this one up to very, very early Alpha. Check out the hand holding the rockets. That doesn't look too much like an Elite hand, and clearly we're looking through Elite HUD. Early Alpha would explain the misplaced hand, and lack of gametype indicator.

The last thing to note before the next picture is the A and C. Currently, C is highlighted on the HUD, and A is greyed out. C is red, with a small bar, and A is green with a full bar.


Check it now. C is TOTALLY GONE from the HUD, A is now highlighted, and it says "Generator Destroyed". So I'm assuming that the bars down there indicate health of the generators, or targets, or whatever. But MAN! Halo has never had this kind of gameplay before! I am totally pumped if this is a continuation of Invasion.

Also check it out...He apparently splattered them with debris. Awesome.


Interesting pic here that's been under much scrutiny. Some say that the Spartan is boarding the Tank before it blows up. Incorrect. The Spartan is joining his buddy in the turret, as you can see with his foot going in the tank rather than latching on to the side.


As I was writing this article, something occured to me here besides the obvious new laser weapon. This looks like the same map we saw the two Red elites on earlier in the trailer. Lets assume that my theory about Invasion-specific maps is correct. That means that Elites ARE in for normal multiplayer! Right on!


Lots of little things here. Firstly, new little medal! Revenge! Sweet.

Also, check out the red HUD arrow. In Slayer? Huh. Is this some kind of team-mate warning system?

Also, just for informations, check out that the gametype says SLAYER, even though it's obviously Team Slayer. Some have said that they've done away with Team Slayer, or that there some weird thing they're doing with it all, but I'm chocking this one up to Alpha.


Mystery #2. The Arena? No idea. Maybe a game mode or playlist without Armor Abilities and Elites. Keep things totally even for the balance freaks. No evidence to support this though. Not much, anyways.


This picture comes from directly after "The Arena". My theory might get a little speculative support here, considering the radar is gone. Everyone knows that the competitive community frowns upon radar, so maybe The Arena is supposed to be like Bungie's best take at MLG or something...We also see a DMR in the player's hand, but that doesn't really mean anything.


Hey look, a hammer.

Minor note here, just look at the coloration. It's orange instead of blue? Mkay...


This is the last big thing I noticed here. What the HELL is that thing on his chest? New Armor Ability that wasn't shown? Armor permutation? Armor accessory of some kind? I dunno, but I want to find out! This is something that I don't see anyone else has picked up on yet, so we'll have to see what happens with all that...=P


There is actually something here. When the Spartan lands, he kicks up a LOT of dust, and crouches pretty heavily. He comes off a jetpack, so maybe this is a side-effect of using the jetpack. Perhaps when you land, you have to recoil for a second before being able move. I dunno, but it sure looks cool.



Well, that's it ladies and gents! I put a LOT of hours into this analysis, so I hope you all got at least a few "Wow!" or "I didn't notice that." moments out of it. Anyways, as you know, I'm still at work trying to get the review of Bioshock 2 together, and that'll be up when it's up =).

Until next time, keep it real, gamers.